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Ramani
- Rate €14
- Response 1h

€14/h
1st lesson free
- Python
Learn Python by Doing: The Pop-It Game Project: Start from scratch & build a real-world game with Python! Get hands-on experience, progress gradually, and showcase your project to the world on GitHub
- Python
Lesson location
About Ramani
Ramani started his career as a lecturer in a well reputed college in Tamil Nadu. After five years, he transitioned to information technology industry as a software engineer in Singapore. He has gained twenty-five years of rich industry experience on a global platform and has worked with people of various nationalities. His passion for teaching and knowledge has led him to start Pie Training Centre. He hopes to serve as many students as possible across the globe.
more: (concealed information)
About the lesson
- Primary School
- Secondary School
- Post-Secondary Education
- +14
levels :
Primary School
Secondary School
Post-Secondary Education
1st year of Sixth Form
2nd year of Sixth Form
Adult education
Bachelor
Masters
Doctorate
Other
Qualified Lawyer Transfer Scheme
MBA
Kindergarten
Beginner
Intermediate
Advanced
Kids
- English
All languages in which the lesson is available :
English
Python Fundamentals for Beginners: A Project-Based Approach
Topics:
1. Introduction to Python
2. Basic Syntax
3. Data Types (strings, numbers, booleans)
4. Variables and Operators
5. Control Structures (if/else, for loops, while loops)
6. Functions
7. Lists and Tuples
8. Dictionaries
9. Basic File Input/Output
10. Exception Handling
Project: Implement Pop-It game, progress gradually to 5 levels and 5 commits
Level 1: Basic Game Structure (Commit 1)
1. Create a new GitHub repository for the project.
2. Initialize the game with a basic structure:
- main.py file with user input and game loop.
- myfunctions.py file with basic functions (e.g., get_positive_number).
3. Commit message: "Initial commit: Basic game structure"
Level 2: Game Pattern Design (Commit 2)
1. Implement the design_pattern function to create a customizable game pattern.
2. Add input validation for row and object counts.
3. Update (link unavailable) to call design_pattern before starting the game.
4. Commit message: "Added game pattern design feature"
Level 3: Game Logic Implementation (Commit 3)
1. Implement the play_game function with basic game logic:
- Print the game pattern.
- Ask players to choose rows and objects to remove.
- Update the game pattern.
2. Add basic win/loss conditions.
3. Commit message: "Implemented basic game logic"
Level 4: Enhanced Game Features (Commit 4)
1. Introduce colors using the Colors class.
2. Implement the choose_row and choose_objects functions.
3. Add input validation for player moves.
4. Update play_game to handle player moves and game over conditions.
5. Commit message: "Added enhanced game features"
Level 5: Final Polish and Testing (Commit 5)
1. Refine game logic and error handling.
2. Add comments and docstrings for better code readability.
3. Test the game thoroughly for bugs and edge cases.
4. Update README with game instructions and author information.
5. Commit message: "Final polish and testing"
Rates
Rate
- €14
Pack rates
- 5 h: €70
- 10 h: €140
free lessons
This first lesson offered with Ramani will allow you to get to know each other and clearly specify your needs for your next lessons.
- 1hr
online
- €14/h
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